Porting to a new game engine
Hi guys, I'm back after so many time.
This time I'm here to talk a bit with you.
First of all, I'm porting the game from LibGDX (a Java framework aimed to create games) to Godot (a game engine best suited for 2D games), and second, I published a link to Trello to see in real-time how the development is going.
Third, thanks to Niko (G¥mę4P?_y r88º#3033 the Tester) and Paul (HypePaul#9415 the Hakar) for feedbacks and thoughts about the game.
Fourth, I created a Patreon page where you can support us and receive some special gifts (https://www.patreon.com/johnsons_cave)
I think it's all for this devlog, if you want to share opinions or whatsover, feel free to contact us trough the Discord server (https://discord.gg/PRrXtA9)
Good adventure and good luck
Johnson's Cave
You are an adventurer and you're looking to go to Johnson's Cave
Status | In development |
Author | Enn3DevPlayer |
Genre | Adventure, Puzzle, Role Playing |
Tags | 2D, Atmospheric, Pixel Art, Singleplayer, Sprites, Tileset, Top-Down, Top Down Adventure |
Languages | English |
More posts
- v0.4.0 Pre-AlphaAug 06, 2019
- v0.3.0 Pre-AlphaJul 17, 2019
- v0.2.0 Pre-AlphaJul 13, 2019
- v0.1.2 Pre-AlphaJun 07, 2019
- v0.1.2 Pre-AlphaJun 07, 2019
- v0.1.0 Pre-AlphaJun 05, 2019
Leave a comment
Log in with itch.io to leave a comment.